Hey everyone. For those of you who pass by this page from time to time or just happen to stumble upon it. I would just like to let everyone know as of now, I have put my game industry aspirations to the side. I will be simply pursuing it as a hobby but I do plan to occasionally update this page with new projects that are W.I.P.
Any and all final projects will be placed on my Portfolio page. The link is on the right side.
Thank you for your patience.
Tuesday, February 9, 2010
Friday, January 15, 2010
Elite Soldier and Terrorist Model updates
Alright guys. Here is an update for the two counterstrike community models. As you can see I spent a good amount of time retopologizing these and tweaking their proportions. They look 10x better now and I'm about to move into the unwrapping stage with them (again as the last time I started to unwrap was before the proportion and edgeloop adjustment).
Prior to these adjustments the Elite Soldier was at 7558 polies - now he is 5500. The Terrorist was at 6700 polies - now he is at 5100 polies. Much better.
Elite Soldier Head

Wireframe Screenshot Turntable

Casual Terrorist Head

Wireframe Screenshot Turntable
Prior to these adjustments the Elite Soldier was at 7558 polies - now he is 5500. The Terrorist was at 6700 polies - now he is at 5100 polies. Much better.
Elite Soldier Head

Wireframe Screenshot Turntable

Casual Terrorist Head

Wireframe Screenshot Turntable
Wednesday, January 6, 2010
A bit sidetracked.
Over the next few months, I'm going to attempt to produce several environmental props and possibly even a couple of painterly style character models. I might also work on a Sub-D mechanical hard-edge model as well if I can get my brain wrapped around how I'm going to go about the edge loops.
At the moment, my aim is to pump out as many high quality unwrapped low-poly shaded models before I got about doing the delicious high poly and textured versions.
The list of props is going to look something like this:
- 22" Monitor
- Speaker System
- Blackberry Cellphone
- Sansa Mp3 Player
- Parking Meter
- Tree
- Fire Hydrant
- Phonebooth
- Lamp post.
- Garbage Can
- Park Bench
- Some tools?
- A sword
- a Tank (maybe)
- Hatchet
- A sword
- a Tank (maybe)
- Hatchet
At the moment, my aim is to pump out as many high quality unwrapped low-poly shaded models before I got about doing the delicious high poly and textured versions.
Tuesday, January 5, 2010
Terrorist Match

Hi and hello everyone. While I was unwrapping the guy in the post below, I decided there shortly after that I would quickly whip up the terrorist version, an enemy, a nemesis per say for him. Naturally, he will go on the red team, the T side. He is also a server-side custom admin model and skin.
So here are some shots.
Sunday, January 3, 2010
Elite Soldier W.I.P
Saturday, December 26, 2009
Website on the way. *Edit: Finished*
Hey guys. Just thought I'd let you know that I'm currently working on a portfolio website that is being hosted by a friend in my community.
Website is now finished. Just click the link below to view it.
http://artillary.monkeycodeworks.com
Website is now finished. Just click the link below to view it.
http://artillary.monkeycodeworks.com
Saturday, December 19, 2009
Cyborg Remake Finished.

Hey everyone. Just letting you know that I have completed the cyborg remake. Above is the posed render of my cyborg. He weighs in at 8008 Tris and all textures were painted at a 1024x1024 resolution.
You can see it at my Portfolio website
http://www.artillary.monkeycodeworks.com/cyborg
Thursday, October 8, 2009
Busy.
Been busy with looking for a job and looking at places in vancouver and the planning of the move so I haven't been doing much lately.
I haven't finished the cyborg as i've been stuck at the sculpting phase because i just can't get what I want, it's quite frustrating so I decided to do some hard edge modeling.
Here is the gun I'm modeling.
I haven't finished the cyborg as i've been stuck at the sculpting phase because i just can't get what I want, it's quite frustrating so I decided to do some hard edge modeling.
Here is the gun I'm modeling.
Friday, June 19, 2009
Modeling Reel and related stuff...
Credits are as following:
Props and characters modeled, rigged, and textured by me.
Character animations by Chase Jensen, http://chinchillaofterror.blogspot.com/
Music by Scott Peeples visit his blog at http://scottpeeples.com/
Center of Arts and Technology Kelowna -
Glen Pothoven (CATO)
Trent Trombley (Former CATO)
Francisco Agudin Carreon (CATO)
Sean Ridgeway (CATO)
Micheal Friesen (EA Sports)
Tom Zuber (Magellan Interactive)
Kevin Web(Nerdcore)
Mini rotation showing diffuse and wireframes of the bug and cyborg.

Wednesday, June 17, 2009
Monday, June 8, 2009
Some 2D Pieces.
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